.finally! The work on my school CG project is finally over. It consumed all my free time in past 21 days. I'm glad I can relax a bit now :). It was interesting, I've learned a lot (or at least programmed a lot of new things) but it was too long ;).
To explain all this to you, we were writing a ray tracer. It's a software which computes mathematically-modeled visualizations of programmed scenes using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces realistic (or at least is capable of ;) ) results with advanced optical effects, such as accurate simulations of reflection, refraction and shadows.
It's used world wide (design, architecture, movie industry...). And as it's getting faster and faster (OpenRT project, group around Mr. Slusallek) it'll probably be used even more.
Anyway, in case you're interested, here is my webpage dedicated to rendering competition (with more details on topics and techniques used)...
And now I can return to posting regularly ;)!
To explain all this to you, we were writing a ray tracer. It's a software which computes mathematically-modeled visualizations of programmed scenes using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. It produces realistic (or at least is capable of ;) ) results with advanced optical effects, such as accurate simulations of reflection, refraction and shadows.
It's used world wide (design, architecture, movie industry...). And as it's getting faster and faster (OpenRT project, group around Mr. Slusallek) it'll probably be used even more.
Anyway, in case you're interested, here is my webpage dedicated to rendering competition (with more details on topics and techniques used)...
And now I can return to posting regularly ;)!
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