
To explain all this to you, we were writing a ray tracer. It's a software which computes mathematically-modeled visualizations of programmed scenes using a technique which follows rays from the eyepoint outward, rather than originating at the light sources. I

It's used world wide (design, architecture, movie industry...). And as it's getting faster and faster (OpenRT project, group around Mr. Slusallek) it'll probably be used even more.
Anyway, in case you're interested, here is my webpage dedicated to rendering competition (with more details on topics and techniques used)...
And now I can return to posting regularly ;)!
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