
I'm still learning how to use all the new features and how to build complex scenes. Because of this I've prepared few exercises, to train some more interesting stuff like cloth simulation, fluid simulation and creation of more complex materials, etc.
Some of the example renders are included, they are not final and there are many ways to improve them (as always, nothing is perfect...). At least I'm doing something creative and I can enjoy every progress :). Right now I'm working on a complex fluid animation, but all additional info is top secret ;). And probably will be for some time because to render really complex scenes you need much more then a standard desktop computer... This way it is sooo slow, but at least my PC has some duty during the night time ;)...

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